using UnityEngine;

public class EntityBehaviour
{
	public ZombieInHome zombie;

	public AnimatorStateInfo stateAnimator = default(AnimatorStateInfo);

	public Vector3 currentSpeed = default(Vector3);

	public EntityBehaviour(ZombieInHome zombie)
	{
		this.zombie = zombie;
	}

	public virtual void OnUpdate()
	{
	}

	public virtual void OnAttack()
	{
	}

	public virtual bool OnPlayerStrike(string tag)
	{
		return false;
	}

	public virtual void OnDeath()
	{
	}
}
